

You regain all expended spell slots when you finish a short or long rest.įor example, when you are 5th level, you have two 3rd-level spell slots.

To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. The table also shows what the level of those slots is all of your spell slots are the same level. The Warlock table shows how many spell slots you have. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table. You know two cantrips of your choice from the warlock spell list. Pact MagicYour arcane research and the magic bestowed on you by your patron have given you facility with spells. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. Otherworldly PatronAt 1st level, you have struck a bargain with an otherworldly being of your choice, such as The Fiend, which is detailed at the end of the class description. Leather Armor, any simple weapon, and two daggers.(a) a scholar's pack or (b) a dungeoneer's pack.(a) a component pouch or (b) an arcane focus.(a) a light crossbow and 20 bolts or (b) any simple weapon.Starting EquipmentYou start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st Hit Points at 1st Level: 8 + your Constitution modifier Hit Points Hit Dice: 1d8 per warlock level As a warlock, you gain the following class features.
